![]() ![]() No situation will please everyone, but treating any argument that doesn't immediately cater to your preferred version of reality as "clownish" isn't exactly a good look. The fact that some people don't like them is no better proof that they should be removed than the fact that some people like them is proof they should be left in. They were patched out of the Vista release, but returned for the console release of MCC, again suggesting an acknowledgment (this time by 343i) of general community acceptance of the combos. That-at a minimum-suggests Bungie either left them in for the community, or didn't care enough to patch them out. The button combos were pretty clearly unintentional in the original release of H2 on XBox, but they were also left in at a time when console games could be patched via online connection. It's just painful looking at what this franchise has become in many ways, but particularly in multiplayer design.Originally posted by Kenny:How come the people who always come bashing me on my thread about the button combos are nowhere to be found here? You mean the clowns who pull out the arguments "iT rAiSeS tHe sKiLL gAp", "iTS iNtEnTiOnAl" or "mUh LEgAcY", who knows. What happened to smaller 4-12 player maps with a Ghost parked somewhere or a Warthog? Nothing like that exists unless it's something made in Forge. Every map with vehicles is some massive map for 24 player Warzone modes. Every other map is either a Warzone map or something made with Forge. So there really aren't even that many to begin with. Not, the two aren't mutually exclusive, but with 343 it feels like they are.Īdditionally, many of the maps are just reskins of each other - Empire and Eden are the same map, Plaza and Overgrowth are the same, The Rig and Molten are the same, etc. It's like they were design for 4v4 E-Sports Championships instead of fun. Plus, 343 Industries is still preparing for the launch of their next big game in the franchise, Halo Infinite. Each time a cutscene is finished, Bungies opus leaves you with the strong need to plunder forth in search of the answer to the bombshell plot-points. ![]() It is worth noting that nHalo: Combat Evolved is the first game in the series but was re-released in 2011. Halo 2 is still a whiz-bang shooting frenzy. If you want to play the Halo games in its release order, then we’ve got that covered too. The Release Order to Play the Halo Games. There is nothing unique, noteworthy, or memorable about these maps. Halo 5: Guardians (2558) Halo Wars 2 (2559) Halo Infinite (2560) 2. All of these have this boring, mundane grimy city/warehouse theme that doesn't feel anything like Halo. ![]() Not only that, but why the hell does everything have a grimy warehouse theme? The Rig, Torque, Plaza, Overgrowth, Fathom, Empire, Eden, etc. This may be a mix of the over designed geometry and visual clutter of the art direction, along with just poorly structured maps. 2,000 people play during a busytime on halo 2 soo its hard to find a match in Match Making if your playing. I found myself getting turned around multiple times, trapped in a dead end with no way up and having to backtrack, or falling off something or having to stop and look at what was playable space vs something there just for aesthetics. Yes,people still play online but its not as good as it was 4years go. It's not just the art design, but the layout, flow, pacing of the maps are nothing short of terrible. So even though I knew that going into Halo 5, I am still stunned at just how bad these maps are. All unique map design has been thrown out the window. We don't see maps like Hang 'Em High or Lockout made anymore, because everything apparently has to be competitively balanced. No, they're not all "competitively viable", but they're all absurdly fun. All of these are incredibly unique maps that look good, have good balance, flow, and/or are just plain unique. This is the franchise that gave use maps like Blood Gulch, Hang 'Em High, Chill Out, Sidewinder, Battle Creek, Lockout, Zanzibar, Ascension, Guardian, Narrows, etc. Unique and highly memorable multiplayer map design has always been an integral part of the Halo franchise. Rather, I want to focus on another aspect that I feel 343 has utterly ruined - multiplayer map design. ![]() I won't go into detail on the abysmal story, the continued use of this terrible art style and direction, or the Spartan abilities. Since Halo 5 is on Game Pass, though, I decided to try it out recently. I felt burned by Halo 4, and once I saw the continuation of that art design in Halo 5, along with the lack of any LAN or split-screen play, I avoided the game completely. I never played Halo 5 when it came out back in 2015. ![]()
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